Transportal II


After experimenting with the various strangenesses of raytracing, i created this scene, featuring the already known Panoptes AI, in all it’s glory. Combining “physical” i.o. light-bending, glas materials with photon-emitting lightsources as a background in 3DsMAX led to some interesting artefacts ¬†and a fitting, futuristic¬†look.

Tools Used:

  • Scene built and rendered in Autodesk 3ds Max, using Mental Ray
  • Coloring and tweaking in Adobe Photoshop

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