After experimenting with the various strangenesses of raytracing, i created this scene, featuring the already known Panoptes AI, in all it’s glory. Combining “physical” i.o. light-bending, glas materials with photon-emitting lightsources as a background in 3DsMAX led to some interesting artefacts and a fitting, futuristic look.
- Scene built and rendered in Autodesk 3ds Max, using Mental Ray
- Coloring and tweaking in Adobe Photoshop